Post by ClockworkBen on Jan 17, 2016 21:22:57 GMT
Damage Fomula
When you're typing out conflicts in battle posts, please use the following template for each instance of conflict within the battle:
Now for the Damage Formula:
[(DB + Atk/Sp.A) + (AA)] - [(Def/Sp.D) + (DR)]
DB: This is the damage base of the move in question.
Atk/Sp.A: The attacker's relevant attacking stat for the move.
AA: Any specific values the attacking Commander adds to the damage dealt.
Def/Sp.D: The defender's relevant defensive stat against the move.
DR: Any specific values the defending Commander reduces from the damage dealt.
Special: When Counter-Attacking, halve the resulting damage.
Special: When your Speed stat is at least one-and-a-half times greater than the target you are attacking, and you are using an At-Will attack, you attack them twice.
Special: Every 5 Ticks worth of damage dealt or received grants 1 Crossmark.
Now, an example. Staryu has 32 HP, 12 Atk, 6 Def, and 10 Speed. Bidoof has 34 HP, 10 Atk, 8 Def, and 6 Speed. Both have a Commander that grants no bonuses. Staryu can double up on the Bidoof since it has 10 Speed, which is higher than the 9 Speed that would be 50% more of Bidoof's 6 Speed. Both are on Roads, so no bonuses.
48 Hour Rule
Self explanatory. Once a side has posted their attack, the defending side then has 48 hours to post. After those 48 hours have passed, the attacking side is allowed to post another round of attacks. They don't have to, but they are allowed to. It's encouraged, otherwise, battles could go on forever, and no one would like that.
OOC Knowledge Use
Like any other instance of roleplaying, the use of OOC knowledge for your benefit is unacceptable.
Retreats Must Be Agreed Upon
If any side in a PvP battle wants to retreat, this must be agreed on by the two roleplayers leading the sides.
Turn Order is Speed Based
Your Commander's speed stat determines the army order of actions in battles. All individual Pokemon under that army's banner move during that army's turn. They move based upon their own speed compared to the other Pokemon in that army.
When you're typing out conflicts in battle posts, please use the following template for each instance of conflict within the battle:
[quote][b]Pokemon (## HP, Terrain) vs. Pokemon (## HP, Terrain)[/b]
Attack [Move]: [Damage Formula] = ## HP Damage = ## HP Remaining!
--> Counterattack [Damage Formula] = ## HP Damage = ## HP Remaining! (+#.# Crossmarks for AtkCommander, +#.# Crossmarks for DefCommander)[/quote]
Now for the Damage Formula:
[(DB + Atk/Sp.A) + (AA)] - [(Def/Sp.D) + (DR)]
DB: This is the damage base of the move in question.
Atk/Sp.A: The attacker's relevant attacking stat for the move.
AA: Any specific values the attacking Commander adds to the damage dealt.
Def/Sp.D: The defender's relevant defensive stat against the move.
DR: Any specific values the defending Commander reduces from the damage dealt.
Special: When Counter-Attacking, halve the resulting damage.
Special: When your Speed stat is at least one-and-a-half times greater than the target you are attacking, and you are using an At-Will attack, you attack them twice.
Special: Every 5 Ticks worth of damage dealt or received grants 1 Crossmark.
Now, an example. Staryu has 32 HP, 12 Atk, 6 Def, and 10 Speed. Bidoof has 34 HP, 10 Atk, 8 Def, and 6 Speed. Both have a Commander that grants no bonuses. Staryu can double up on the Bidoof since it has 10 Speed, which is higher than the 9 Speed that would be 50% more of Bidoof's 6 Speed. Both are on Roads, so no bonuses.
Staryu (32 HP, Road) vs. Bidoof (34 HP, Road)
Attack [Tackle]: [(13 + 12) + (0)] - [(8) + (0)] = 17 HP Damage = 17 HP Remaining!
--> Counter-Attack [Tackle]: [(13 + 10) + (0)] - [(6) + (0)] / 2 = 9 HP Damage = 23 HP Remaining!
--> Attack [Tackle]: [(13 + 12) + (0)] - [(8) + (0)] = 17 HP Damage = KO! (+0.5 Crossmarks for Attacking Commander, +2.0 Crossmarks for Defending Commander)
Attack [Tackle]: [(13 + 12) + (0)] - [(8) + (0)] = 17 HP Damage = 17 HP Remaining!
--> Counter-Attack [Tackle]: [(13 + 10) + (0)] - [(6) + (0)] / 2 = 9 HP Damage = 23 HP Remaining!
--> Attack [Tackle]: [(13 + 12) + (0)] - [(8) + (0)] = 17 HP Damage = KO! (+0.5 Crossmarks for Attacking Commander, +2.0 Crossmarks for Defending Commander)
Self explanatory. Once a side has posted their attack, the defending side then has 48 hours to post. After those 48 hours have passed, the attacking side is allowed to post another round of attacks. They don't have to, but they are allowed to. It's encouraged, otherwise, battles could go on forever, and no one would like that.
OOC Knowledge Use
Like any other instance of roleplaying, the use of OOC knowledge for your benefit is unacceptable.
Retreats Must Be Agreed Upon
If any side in a PvP battle wants to retreat, this must be agreed on by the two roleplayers leading the sides.
Turn Order is Speed Based
Your Commander's speed stat determines the army order of actions in battles. All individual Pokemon under that army's banner move during that army's turn. They move based upon their own speed compared to the other Pokemon in that army.